![]() ![]() ![]() ![]() Definitions įiction in some media, such as most television programs and many comic book titles, is understood by viewers or readers to require the contribution of multiple authors and does not by itself create a shared universe and is considered a collaborative art form. The term has also been used in a wider, non-literary sense to convey interdisciplinary or social commonality, often in the context of a "shared universe of discourse". A specific kind of shared universe that is published across a variety of media (such as novels and films), each of them contributing to the growth, history, and status of the setting is called an "imaginary entertainment environment." The term shared universe is also used within comics to reflect the overall milieu created by the comic book publisher in which characters, events, and premises from one product line appear in other product lines in a media franchise. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting. It is common in genres like science fiction. For the shared universe centered on superhero media based on characters from Marvel Comics, see Marvel Cinematic Universe.Ī shared universe or shared world is a fictional universe from a set of creative works where more than one writer (or other artist) independently contributes a work that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. No doubt, many are not wanting more live-service games and that’s totally understandable, but it makes more sense for Far Cry than it does Assassin’s Creed.įar Cry 6 is available now on PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X."Cinematic universe" redirects here. This is likely the main reason Ubisoft is now connecting the Far Cry Universe, and it’ll be interesting to see what comes of it. This could be done just to have a unified timeline, or timelines maybe, but a solid series of events could be established, canonized, and used in Far Cry 7 to create a connected, compelling live-service game utilizing these events and new ones. While it remains to be seen, Far Cry 6 ’s Joseph Seed DLC will somehow connect new dots for the franchise. It might even explain if The Collapse is in the same universe and/or somehow justify The Collapse with other events. RELATED: Far Cry 6's Vaas DLC is About Letting Go, and Pagan Min's is About Holding On The Far Cry TimelineĪnd, following this pattern, Joseph Seed’s DLC will no doubt have a secret ending for beating it on the hardest difficulty, and it may somehow draw a connection between itself and FC3, FC4, and/or FC6. However, beyond that, the Villains DLC for Far Cry 6 is doing a lot of legwork to bring a cohesive universe to a potential live-service Far Cry game (which would be beneficial if it were telling a bigger story). Far Cry 6’s base game shows how some of this could work, like special operations, but largely it’s a question mark if it even happens. That said, many are expecting Ubisoft to take Far Cry 7 in the same direction as Assassin’s Creed Infinity-that is, crudely, a hub of sorts that houses all future content within a live service model. If it were following the same pattern, then it would be an unnumbered entry similar to Blood Dragon, Primal, and New Dawn. Fans can reasonably expect it soon, as the franchise has only skipped 3 years out of the past 10. Far Cry 6’s interesting season pass, which allows players to play past franchise villains, is keeping fans coming back for now, but eventually, Ubisoft will move on to the next entry. ![]()
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